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With a computer science and philosophy background, he leverages his insight into the undercurrents of the web to uncover exceptional opportunities. He reached a top 100 global position in the videogame Rainbow Six Siege, is a first-generation virtual-reality user, and has grown up immersed in crypto.

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Piers acquired his first bitcoin at 13 years old in exchange for virtual currency in Runescape. He remains a Venture Partner in the fund to cover the earliest-stage crypto opportunities across NFTs, gaming, and interactive media.

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Prior to joining the team, he was a Founding Partner in the investment arm of the leading institutional research firm covering the digital asset market-Delphi Digital. Piers is a Senior Associate at BITKRAFT, where he identifies and evaluates new investment opportunities with a particular focus on the rapidly evolving crypto landscape. Tracy’s work has received numerous industry honors including an Emmy nomination for interactive television and Time Magazine’s Best of the Web.Įpisode 21 - Piers Kicks, Senior Associate at BITKRAFT Notable projects include Sony’s Multiplayer Jeopardy! and Multiplayer Wheel of Fortune and MSN’s NetWits. Before starting Spiderdance, Tracy was a founding member of the New York design firm R/GA Interactive, Creative Director at the interactive film studio Interfilm and a designer at Robert Abel’s early interactive company Synapse. Spiderdance’s games included NBC’s Weakest Link, MTV’s webRIOT, The WB’s No Boundaries, History Channel’s History IQ, Sony Game Show Network’s Inquizition and TBS’s Cyber Bond.

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Prior to joining USC, she was president and founder of the interactive television game developer, Spiderdance, Inc. history and civics, funded by the Corporation for Public Broadcasting and developed in collaboration with Activision-Blizzard and KCET Collegeology, a suite of college preparation games funded by the Department of Education, the USC Provost, and the Rosalinde and Arthur Gilbert Foundation and Walden, a simulation of Henry David Thoreau’s experiment at Walden Pond. Recent projects include Participation Nation, a game to teach U.S. Tracy is also the author of “Game Design Workshop: A Playcentric Approach to Creating Innovative Games,” a design textbook in use at game programs worldwide, and holder of the Electronic Arts Endowed Chair in Interactive Entertainment. Winterbottom, and The Night Journey - a collaboration with media artist Bill Viola. This design research center has produced several of the most influential projects to be released in the emerging field of independent games, including games like Cloud, flOw, Darfur is Dying, The Misadventures of P.B. Tracy Fullerton, M.F.A., is an experimental game designer and associate professor in the Interactive Media Division of the USC School of Cinematic Arts where she directs the Game Innovation Lab. Tracy joins the podcast to discuss the process of building USC’s program and research center, how the teaching of game design has evolved over the years, and how the intersection of academics and game development has changed the industry. One of the first people to start forging a connection between the two was Tracy Fullerton, an experimental game designer, professor and director emeritus of the USC Games program. Episode 23 - Tracy Fullerton, Director at USC Game Innovation LabĪt the dawn of the video game industry, there wasn’t a strong relationship between higher education and gaming.






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